There are four basic learning needs outlined by Ormrod (2011) that serve as the foundation for several different educational theories, including behaviorism and social cognitivism all the way to constructivism and basic cognitive theory. These four needs are Arousal, Competence, Self-Determination, and Relatedness (Ormrod, 2011, p. 365-72). By incorporating gaming as a structure to put around our content, we as teachers can meet several of these needs simultaneously in a way that traditional classrooms may not.

Arousal: The need for arousal is the need to be engaged in an activity. Games have a natural way to engage human beings, because they are actually fun, which some content simply is not for students. Additionally, though, Ormrod (2011) suggests to meet this need that teachers should “plan classroom activities that keep students continually active, either physically or cognitively” (p. 366). I am yet to play a game that asks the player to actively sit still and do absolutely nothing for an extended period of time. By adopting the attribute of activity that games have, you keep your students not only busy but engaged in learning. If they complete the first hurtle, make sure it’s clear that there’s another accomplishment around the corner that they could be working toward.

Competence (or Self-Worth): The need for competence and self-worth is a person’s need to both feel that they can “deal effectively with their environment” and hold the belief that “they are good, capable individuals” (p. 366-8). In a previous blog post, I wrote about the importance of students developing mastery goals for this very reason. In a game, students understand that game over is never really the end of the game, but an opportunity to try again and win the second time around (or third, for gamers with my level of skill). However, in a traditional classroom, students can often feel that they get only one chance at success. By introducing a gaming structure to the classroom, students can understand that one bad grade isn’t really the end, and having the opportunity to work hard to change it improves student self-efficacy, self-worth, and helps to meet the need for competence.

Self-Determination: The need for self-determination is the need for autonomy and self-direction (Ormrod, 2011, p. 368). Many new teachers ask how we can meet this need for self-determination without undermining our own authority and essentially giving power over to the students. Ormrod (2011) suggests a two ways that we can still maintain control while meeting this need: presenting rules and instructions in an informational rather than a controlling manner and provide opportunities for individual work and structured decision making (p. 369-70). Board games teach you how to successfully complete the game. Their rules are there to help the players have fun during the game. In the same way, we should introduce our rules as tools for students to reference to be successful learners. To meet this need, it is just as important that we understand the reasoning behind our rules as it is that our students do.

Relatedness: The need for relatedness is the need to feel “socially connected and to secure the love and respect of others” (Ormrod, 2011, p. 371). Luckily, just by having a gamified classroom, you show even students who don’t enjoy games that you care about whether or not they learn, and build on the students’ social need for relatedness. You show students that you’re willing to show them that you’re willing to geek out with them and reveal those personal interests that you don’t traditionally find in the classroom. In response, many students will feel more comfortable with you as a teacher and be more productive learners as well.
These four needs all have one goal in mind: make the classroom a place where learning is as effective and as efficient as it can possibly be. So, to any teachers reading this blog and having difficulties with a student with whom you have tried everything: I ask you to look back at these four basic needs before you try to introduce a new punishment system to the classroom or making your rules more strict in an unruly room. Is the student interested in any part of the learning process? Does the student feel that he or she can actually meet your standards? Does the student feel like he or she has a voice in your classroom? Finally, does the student feel like he or she is alone in your classroom or a part of the community?
Ormrod, J. (2011). Educational psychology: Developing learners 7th edition. Boston: Pearson Education.

Imagine my surprise when the adventurers, through their cunning alone, decided to set fire to the surrounding forested area, smoke the goblins out, and defeat the war camp boss with no problems and several trophies to bring home and sell for gold. I imagine how bored my players would have been if I had placed their “savior” in the main text instead of the margins-the players would have been put in the margins instead and would not have felt the same sense of accomplishment upon completing the quest. What I did by keeping that NPC in the margins where he belonged was hold high expectations for my players.
The world seems to fall in and out of love with the concept of badges in education at an astonishing rate. One minute they’re claiming they represent something tangible that showcases hard work and dedication. The next they claim that it cheapens the process of learning. “Why strive for a badge when you can strive for knowledge?” they scream.
Badges are great for another reason. They may be extrinsic, but they lead to intrinsic thinking. Children may start their quest to learn because there is a reward on the line, but as they mature they realize that knowledge is a reward. The ultimate reward. Getting students to learn, in fact getting ANYONE to learn, by using incentives should not be frowned upon. Hold your badges up with pride and say, “Look at what I did, world. Look at what I know.”

Intrinsic Motivation is motivation that comes from within, hence the prefix “in”. It’s motivation that is driven by your enjoyment of the activity and not to achieve some physical reward or outcome. Confidence is a huge part of intrinsic motivation, if you aren’t confident you probably aren’t accomplishing a task purely out of enjoyment. Students who have intrinsic motivation are those who want to learn simply to gain knowledge, as opposed to getting good grades. It is hard to find students who have intrinsic motivation in grades K-12, not to say they don’t exist. This being said, all teachers should strive to make their students intrinsic learners.
Example Number One – When I was little I would read books for school assignments and in the summer because there was a reading program at my local library where one could win prizes for completing books. I read because I wanted a good outcome, an A on my report card or an awesome prize from the library. Eventually I realized that I didn’t care so much about the prizes and grades and that reading could open my mind to new worlds (and other cliché phrases you see on posters). To this day the majority of my reading is for enjoyment, but I may have never gotten to this point had it not been for the extrinsic factors dealing with reading.
Pride – When you complete a game all you get is a virtual trophy, a high score, or possibly an alternate ending. Even though these rewards aren’t physical they still push players to obtain them. Achievements in video games are a source of pride. Sure, it took you hours and hours to get that one achievement, but you can show it off to all your online buddies. I caught all 150 original Pokemon in the late 90’s, and I told everyone I knew, even if they didn’t care.
Fun – Another reason gamers game is purely for entertainment. It’s fun! I love my life and everyone in it, but it’s still exciting to step in to Link’s boots and rescue Zelda. I can’t run around with a sword slaying enemies and collecting rupees in real life without the local police getting involved, so I pick up a wiimote and escape in to the world of Zelda. Many students don’t want to be at school. They may not hate it, but they’d rather be elsewhere. Why not make school a place where students
Recent Comments