A Winner is You! Competition in the Classroom

Kids love winning. Then again, who doesn’t? Winning is a great feeling even if there was nothing on the line. I can win a game of pick up basketball and ride that sense of accomplishment all day. It’s even better if the game wasn’t a complete blow out. That means I defeated a worthy opponent! What a wonderful feeling! Then again, if I lost it’s no big deal. It was just a game of basketball after all.

One day whist playing Mario Kart Wii online I saw that I was up against a player who’s level was at 9999. Maxed out! My only thought was that he was one of the best or most dedicated Mario Kart players in the world. I beat him. Skidded past him at the finish line after he was taken down by a blue shell. I was elated! I took pictures! I called my parents (ok, I didn’t do that). Point being, I got nothing out of that race except some experience points and self satisfaction.

Students want this feeling in the classroom. They love to compete with their friends and see who can out do one another. I’m not really talking about grades. Although many students compare grades during the school week it’s not something they really brag about. Getting an A on your science test isn’t as cool as hit that game winning shot in double over time. ClassRealm is still going strong in my classroom and the aspect of competition hit a dizzying high this week. My three top level students decided they were going to out write, out read, out participate, and out help each other. In other words they were pushing themselves to be the top in the class, level wise. My other students caught on instantly and began pushing themselves as well. What do they get for all this hard work they are putting in? Tallies on a sheet. Levels that won’t matter in a months time. What they don’t realize is that this competition is motivating them to do better, to do more. They may go on to 7th grade and forget all about ClassRealm (I hope not…), but one of those papers they wrote, one of those books they read, one of those times they participated to earn an experience point may prove beneficial. That’s the kind of competition you want in school. One with an outcome that seems menial later on, but pushes students to improve. The best part is that they’re all winners, they just don’t know it.

Keeping Track of Tracking

If there is one educational aspect that most video games are good at it’s keeping track of things. You never have to worry that you left your iron boots in the forest temple, they’re always right there in your inventory. All your weapons, move-sets, experience points, achievements, items, health and magic are only a few clicks away. Video games are made to show you what you have and what you need to get. They put everything in your world on display. ClassRealm strives to be this system in real life.

A huge part of teaching is the ability to interpret data and use it to your advantage. If your class just scored an average of 40% on your last math test, you may want to reteach the entire section. Hard data is the best way for teachers to see where they are and are not making progress. It shows students weak points, and that is extremely importnat. As a teacher, my job is to turn students weak points in to their strong points, or at least get them up to par with others in their grade. Ideally we want to make student proficient at everything! Math, reading, language arts, science, social studies, art, gym, health, music – students need to have a solid understanding of all these concepts.

Let me be perfectly honest, tracking everything school related can be a pain. Assignments, tests, attendance and participation are just some of the data teachers must track daily. It’s time consuming and some times painstakingly complicated. With ClassRealm we want to give teachers the chance to track their class data in the simplest way possible. Easy to input. Easy to access. Easy to read. A map to your world.

When implemented, ClassRealm adds experience points and achievements to the classroom mix. I won’t lie, it hasn’t exactly been a cake walk to track all of my students different achievements and daily XP. I’m doing it all on paper and then putting it in a spreadsheet, so it takes some extra time. The ClassRealm site set-up will make this all flow much smoother and even give me reports on students who are struggling or aren’t being pushed to their full potential. ClassRealm is being built to help, not hinder, a teachers daily classroom procedures. I just wish I had it now…

Overhead Perspective – Parents

Sorry I haven’t updated the blog this week, being a track coach is adding quite a few hours to my work week. Good thing I love it.

ClassRealm is a system made for three parties – teachers, students, and parents. Of those three the one it caters to least is parents. This isn’t to say parents weren’t in mind when I was building ClassRealm initially, but out of the three they are the least involved. If ClassRealm was a movie, teachers would be the directors, students would be the actors and parents would be the audience. We want to please all involved. If ClassRealm was a sacred relic the these three mighty powers would make up a triforce!

Many people have asked me how parents have reacted to ClassRealm since its introduction in my classroom more than a month ago, and the truth is they haven’t really reacted much at all. The few remarks I have gotten from parents are very positive. They love the creative aspect and that their student is motivated to learn or be a better person, how could they hate that? Most parents haven’t even mentioned it. Im sure a good chunk of the parents haven’t even visited my classroom site to view their child’s progress, but that’s ok. It’s great if parents want to check in and see how their child is doing, but if they don’t I don’t blame them. Being a parent is hard and adding a whole new set of data to check up on isn’t exactly lighting the load.

When ClassRealm launches later this year (assuming the Kickstarter is successful) we will have a strong focus on making parents feel welcome in our world. We NEED teachers and students for ClassRealm to work, but pleasing parents is one of our top priorities. We promise to make the ClassRealm site one that parents can use with ease to check on their students progress and school related happenings. I hope we don’t run in to parents who won’t let their children participate because ClassRealm has fantasy elements and is “satanic” or something bizarre. I guess we’ll cross that bridge when we get to it, but know this parents – we are on your side. We want to see your student excel just as much as you do. Give them the chance.

Innovation in Motivation: Part Two

Welcome back to the ClassRealm blog, the best (and only) blog about ClassRealm, the up-and-coming classroom management tool built by teachers and gamers alike. In Part One of Innovation in Motivation I briefly touched on why gamers play games and how the gaming mentality applies to many students in this day and age. Today I’ll be talking about the epic battle between intrinsic and extrinsic motivation.

Let’s get to it.

Intrinsic Motivation is motivation that comes from within, hence the prefix “in”. It’s motivation that is driven by your enjoyment of the activity and not to achieve some physical reward or outcome. Confidence is a huge part of intrinsic motivation, if you aren’t confident you probably aren’t accomplishing a task purely out of enjoyment.  Students who have intrinsic motivation are those who want to learn simply to gain knowledge, as opposed to getting good grades. It is hard to find students who have intrinsic motivation in grades K-12, not to say they don’t exist. This being said, all teachers should strive to make their students intrinsic learners.

Extrinsic motivation is motivation that is influenced by external outcomes. External rewards include report cards, trophies, money, and not getting in trouble. One does things, not because they enjoy it, but because they want a specific outcome. Sadly, most people in the world are pushed by extrinsic motivation when it comes to their jobs. They do it simply to get the money and buy what they need to live. Most (not all) students are also pushed by extrinsic motivation. They work hard, show up on time and are kind to others because it will ultimately pay off with that perfect report card, a compliment from the teacher, or the admiration of classmates. Many believe extrinsic motivation leads to overjustification, the mentality students can get when they believe they should be rewarded for everything they do. Overjustification can lead to a severe lack of intrinsic motivation in the future, though not all extrinsic motivation causes this.

So. Intrinsic good. Extrinsic bad. Right? Not entirely. Although ultimately I want my students to become intrinsic learners, the thought that they will reach that mental state on their own is unrealistic. Students are shaped by the world around them. Their parents, their teachers, their friends – all factors that affect who they are and who they become. I believe students need an extrinsic push, one that promotes knowledge as well as gives students their desired outcome. In my mind extrinsic motivation can lead to intrinsic motivation over time.

Example Number One – When I was little I would read books for school assignments and in the summer because there was a reading program at my local library where one could win prizes for completing books. I read because I wanted a good outcome, an A on my report card or an awesome prize from the library. Eventually I realized that I didn’t care so much about the prizes and grades and that reading could open my mind to new worlds (and other cliché phrases you see on posters). To this day the majority of my reading is for enjoyment, but I may have never gotten to this point had it not been for the extrinsic factors dealing with reading.

Example Number Two – I ran track in middle school, high school, and college. Why did I run? I wanted to beat the other kids! I wanted to get medals and ribbons!  Track has brought me years of teamwork, friendship and priceless memories, but that’s not why I wanted to run originally. As time progressed running became more about the enjoyment I felt than the medals I received. I don’t run competitively any more, but I still run. I run because it makes me happy.

Does ClassRealm offer extrinsic motivation? Yes, it does. Is that a bad thing? No, it isn’t. Extrinsic motivation can be used for good. It can be used to point students in the right direction early on in life. As students mature, their minds are able to grasp new concepts, subconscious concepts like the fact that learning is its own reward. We just need to push them there. This is why ClassRealm, although full of extrinsic motivation, is about the quest for knowledge. Putting students on the right path isn’t hard, you just have to give them the right map.

Innovation in Motivation: Part One

Why do gamers play video games? Why do gamers beat video games? Why do gamers buy video games? Motivation. But what motivates gamers to do these things?

Pride – When you complete a game all you get is a virtual trophy, a high score, or possibly an alternate ending. Even though these rewards aren’t physical they still push players to obtain them. Achievements in video games are a source of pride. Sure, it took you hours and hours to get that one achievement, but you can show it off to all your online buddies. I caught all 150 original Pokemon in the late 90’s, and I told everyone I knew, even if they didn’t care.

Competition – Video games are usually more fun in a group. I am an avid Super Smash Bros enthusiasts, and let me tell you, it’s more fun with friends. Hundreds of games, from iPod to Playstation 3, feature online play or online leader-boards. Friendly competition is best of all, because you get to share in your friends victories.

Fun – Another reason gamers game is purely for entertainment. It’s fun! I love my life and everyone in it, but it’s still exciting to step in to Link’s boots and rescue Zelda. I can’t run around with a sword slaying enemies and collecting rupees in real life without the local police getting involved, so I pick up a wiimote and escape in to the world of Zelda. Many students don’t want to be at school. They may not hate it, but they’d rather be elsewhere. Why not make school a place where students want to be? Learning can be fun, but so can just about every other aspect of school. Even when the material is less than desirable in the students eyes you can still make them strive to learn.

ClassRealm is about motivating students. Rewarding them for good deeds and hard work. Making them want to learn. They will gain achievements and experience points that only exist in ClassRealm. You don’t have to bestow a crown on them or honor them in parade, they get a virtual medal that they can be proud of. Like gamers, most students like the feeling of achievement and strive to reach their personal goals, whether they be athletic, social, or educational. Take yourself back to 6th grade. You just got all A’s on your report card! You also earned the “Ultimate Badge of Awesome Excellence”! Which one of those are you going to brag to your friends about? ClassRealm puts a fun and magical face on normal classroom rewards. Whether students are pushed by pride, competition or fun is up to them, the important aspect is that students want to learn and they continue to learn. Making school attractive to students is one of our biggest goals.

Look for part two later this week where I will delve in to “Intrinsic vs. Extrinsic” motivation.

Beware of Tall Grass

Ah, math. It was always my least favorite subject in school. No matter the grade, no matter the equation, I always loathed it. Ironically enough I now teach math to 60 different students every weekday. The tables have certainly turned and math has become one of my favorite subjects. It’s funny how things turn out that way. One day you’re a student struggling to comprehend a concept and the next you’re a teacher whose role is to explain it.

Today was Friday and that means a lot to students. It’s the last day before Spring Break, the last day before the weekend, but it’s also Random Encounter Friday. R.E.F is a way of reviewing past lessons and current curriculum with some added flair. My students can’t get enough.

R.E.F is optional of course. I have students who want to “battle” the problems and each other put their names in a fuzzy Domo hat and I pick them out. Their are seven rounds, each featuring a different problem and two new participants. If you win your round you get bonus XP (maybe three or four) and if you lose you still gain an XP point for putting up a good fight. If neither students gets it right I call on the crowd, who are also working the problem.

Math equations are the most popular because they can last a while and give students a good challenge. For example – today one of the questions was finding the area of triangle. Many of my students forget that one has to halve the base number before solving (or the final number, if you like), so it was a great review. All the students enjoy it throughly, especially because of the exciting music that plays when battles begin. Usually I go with original Pokemon Red/Blue battle music, but today I went with some Final Fantasy 7 tunes. One student exclaimed, “This music is so epic! I feel like I could take on anyone right now.”

I’m not the only one who is having success with Random Encounter Friday. Fellow teacher Morrigan wrote me this.

Hi there – I teach a period of 6-8th mild/moderate disabilities special ed class for reading intervention and we’re doing a version of this that I’ve tweaked for our class right now! Random Encounter Friday has turned into a great review strategy – the students earn attack opportunities by answering questions correctly. They unlock achievements by doing things in their other classes – keeping their grades up, completing special assignments, having no missing work. I have one student who is emotionally disturbed and he will do just about anything to keep it together in his classes so he can earn achievements in my class. Thank you for the idea!

I’m honored that ClassRealm is having an effect on students I don’t even come in contact with. It’s a tremendously good feeling. Give R.E.F a try and see how your students react. You may not have XP to give, but you’ll find that many students just want a fun way to review.

Meet the Team – Ben

Oh, hello. I didn’t see you there. I thought maybe you’d like to meet some of the minds behind ClassRelam, you know, before you decide to love or hate it.

We’ll sart with me – Ben. I am currently a 6th grade teacher in Indianapolis, Indiana. I’ve been playing video games and acting like a small child since I was around five years old. Old school platformers are my bread and butter, Banjo Kazooie being my favorite game of all time. I collect Nintendo games and systems. I currently own over 350 games as well as every console and handheld to date.

Education has always had a major impact on my life. Growing up I attended school where I learned and thought about things, as was customary. I was also briefly a Ninja Turtle (see left), which teaches one many life lessons. I initially wanted to be a vet when I was younger, but soon realized I hated cats and dead animals in general. Then I wanted to work on video games, but there was too much sitting and coding. I finally settled on elementary education, which was the perfect mix of cat-less environments and ocasional sitting. I attended the University of Indianapolis where I studied hard and ran track for four years. Teaching is a perfect fit for me because it’s like being an educational stand up comedian. I try to make my classes as fun as possible while still helping my students learn the curriculum.

ClassRealm was an idea I have had since I graduated and it’s popularity, which will hopefully rise, stunned me from the start. I in no way invented gamification in the classroom, but I am determined to find the most effective implementation to date. I will put every ounce of my effort (and the little bit of money I have) in to ClassRealm to see it succeed. Wanna know more? Feel free to comment below or email me at ben@classrealm.com.

Interesting facts about Ben

– He is colorblind

– He is 6’7 tall

– He is the great grandson of Orville Redenbacher

– He is the assistant track coach at his middle school

The Future of ClassRealm

People have been calling, emailing and writing in asking “What is going to happen next with ClassRealm? What are your plans?”

Well, I’ll tell you what’s NOT going to happen. I’m NOT going to quit the current beta test with my class. I’m NOT going to stop tweaking my current classroom system and collecting data. I’m NOT going to catch a bear and teach him to cook all my meals (yet).

Though I would love to divulge all the plans my team has for ClassRealm at the moment, I sadly cannot. I CAN tell you that in early May we plan to initiate a Kickstarter to take ClassRealm to the next level. Your level. At that time we can reveal a lot more details regarding the future of ClassRealm. Obviously we are going to need help from fans of education, gaming, and gaming in education. Only they can make our dreams a reality.

Courtny and I would like to personally thank anyone and everyone who has shown interest in ClassRealm thus far. You have no idea how much it means to us. Keep checking the blog for more ClassRealm news and please help spread the word.

 

Hey! Listen! No More Boys vs Girls!

 

Hey all. Thought I should just let everyone know that I axed the “boys vs girls” competition in my ClassRealm. It didn’t really work numbers wise, seeing as I had 16 boys and 13 girls in my class. It just wasn’t fair and some of the students mentioned they didn’t like it. This is why I’m doing a beta test with the ClassRealm system, some parts just don’t work out. Instead I alternated pulling out boys and girls names and put them together on each side. This system works much beter and is more balanced. Hurray!

Survey Stats: Part Two

Welcome back to another exciting edition of Survey Stats! As I mentioned in my previous post, I gave my students a quick survey (worth 2 XP!) and had them fill it out during some down time. The first part had them ranking their thoughts on a scale of one to ten, but the second part was a “write in” section. The questions asked are written below along with the most popular (or hilarious) answers.

The part of ClassRealm I like most is:

Earning points for hard work

We all have levels

We got to create our own character

The Achievements

The XP points

It’s cool (Awwwwww Yeah)

The rewards are good

It’s fun and can get stressful stuff off your mind (My personal favorite)

ALL OF IT.

 

The part of ClassRealm I like least is:

Master is too hard to reach

10 XP per level is too much!

Working

Reading

Not enough XP per day

I don’t like some of the achievements

 

Mr. Bertoli can make ClassRealm better by:

More Achievements

More Freedom

Nothing (Because It’s obviously perfect)

Making rewards easier

Double XP

Make a Saiyan Race! (Now THAT is a suggestion!)

 

The type of rewards I like most are:

This graph pretty much sums it up

Candy came in a distant second.

It’s interesting to see that some students feel ClassRealm takes away some of the stress of school. It’s certainly something nice to hear. Many students gave ClassRealm a glowing review, but the ones who didn’t are the ones who really help me. How can I reach these students, the ones who don’t care enough or see a major flaw in the system. These are the kinks I have to work out, and work them out I shall.