All posts tagged Zelda

Build the Game Your Students Want to Play

Teaching can be hard. There’s no book out there (that I’ve found) that can tell you exactly how to teach in a way that will apply to every child’s learning style. Some love to read, some love to write, and some love to just get their hands dirty. You can never predict what type of learner you’ll run into at the start of each new year, but chances are there are going to be a bevy of different ones throughout your room.

Teachers who use gamification in their classrooms need to think of each new year of students as a whole new game and not simply a new level. You need to start fresh with the same basic ideals and build off of what works. It’s never going to be the same for two different classes or (most times) even two different students. This is why you need to tweak the code.

After the smash success that was The Legend of Zelda: Ocarina of Time for Nintendo 64, the Zelda team decided to take their next game in a much different (and darker) direction. Not wanting to create all new assets and characters builds for every aspect of this new title Nintendo resorted to building off of Ocarina’s already stellar game mechanics and animations. The game they built over the next year became the cult hit The Legend of Zelda: Majora’s Mask, a game that was somehow similar and yet vastly different. This is how gamification should be in the classroom. Changing enough to put it’s own spin on an already established and well thought out base.

A teacher’s greatest strength is their ability to adapt and evolve their lessons to fit the needs of their students and their classroom as a whole. The only way to do this is to pay attention to your students needs. Not just the ones they tell you out loud, but the ones you see in their work and interaction with others. This school year may be Ocarina of Time. It may be Majora’s Mask. It may be something else entirely. It’s your job to discover what game it needs to be and to make it something your students want to play.

Games Worth Playing: The Legend of Zelda: A Link Between Worlds

Hello ClassRealm fans, and welcome to our second installment of Games Worth Playing. The series where we tell you about one game (educational or not) that’s worth your time. Today we’re focusing on a title and a series near and dear to my heart…

Much like every Legend of Zelda title to date, the player  takes control of the green-clad, sword wielding hero known as Link. Now there are very few direct sequels in The Legend of Zelda series, so chances are the Link you’re controlling is not that same one you’ve used to save the princess before. In this case the game puts you back in the same world from the 1991 classic A Link to the Past for the Super Nintendo, though the game is set six generations in the future.

You probably don’t care about that do you? Well, the REAL reason to play A Link Between Worlds (ALBW) is because of its puzzles, adventure elements aaaaaaaaand it’s focus on reading. In fact this is one of the first titles in which Nintendo has actually added a little note about literacy on the back of the game box.

As you can see I noticed this a while back. The ability to read certainly makes ALBW a much more enjoyable adventure. You will most certainly get lost and meet an unfortunate end if you cannot decipher all the text that pops up through out the game. Anyone who is learning to read may have a hard time getting through all the signs and character dialogue, but those with a basic grasp should be fine. While kids may love reading books they’ll probably think you’re insane if you ask them to play a video game to practice their reading.

Along with all this lovely reading come some absolutely fantastic puzzles which are always good mental stimulation no matter your age. The game as a whole is a sprawling epic that will take even veterans some time to complete in whole. It’s hard to go wrong when it comes to The Legend of Zelda series, and ALBW is no exception. Anyone with a 3DS/2DS should experience it’s grandeur, young or old.

Name: The Legend of Zelda: A Link Between Worlds

System(s): 3DS and 2DS

Price: $40.00 (eShop price)

Made By: Nintendo

“Cool” Factor

Ice to see you again, ClassRealm fans.

That’s right, I said it. But terrible Mr. Freeze puns aside, welcome back to the official ClassRealm Blog.

Today I’d like to discus a teacher topic that is near and dear to my heart – being “cool”. Now the reason “cool” is in quotes is because I’m speaking from a student’s perspective. If you run around telling people you’re cool, chances are you’re not. Or you’re the Fonz. But can being “cool” ruin a students view of you as an authority figure?

Recently I mentioned that my students thought I was “cool” to another teacher (on the web) and they retorted that being cool in a students eyes isn’t the way to go. In the other teachers opinion students can’t respect an adult who they think is a radical dude. Their yearning to goof around and get off topic around these types of adults is too strong.

I completely disagree. Many teachers find it strange that I talk to my students often about subjects like gaming and cartoons, but in my mind this connection is one of the best relationships a mentor can have with their pupil. The teacher who yells a lot and doesn’t get your jokes or the teacher who can talk in depth with you about what he built in Minecraft last night – which one are you more likely to really listen to? If students are invested in you as  teacher than everything you tell them is gold. They hang on your every word. They remember concepts because you made them fun and relatable. It’s ok to be a friend to a student. Not all the time, and not in the same way you would with a normal adult, but enough to show them that you understand their world and want to be a part of it.

So go forth teachers. Help those students who don’t think learning can relate to their life. Being “cool” may just be the key.

 

ClassRealm Complications: Who Cares?

Howdy folks. Welcome to another exciting edition of ClassRealm Complications. In this blog post I will address a particular trouble I’m having or have had while using ClassRealm in my room. So without further ado…

Complication – Lack of Interest

There will always be students who don’t care. It’s not that they don’t care about everything, just certain parts of school which don’t interest them. I have students who love math, yet loath science and don’t even feel it’s worth their time. ClassRealm is not the end-all be-all when it comes to students interests, but it’s a pretty great way to generate buzz within my classroom. Many students always ask what their level is, how many XP they need to get to the next level and what they need to do to get that next achievement. Not every student though. Some just shrug when they get XP or level up. They don’t try for achievements. ClassRealm is fine with them, but it’s not worth the extra work in their mind. It’s completely understandable. As I mentioned above, not everyone has the same tastes. Some students just want to sleep (See above).

Solution

Kick those kids out of class. Kidding! The best part about ClassRealm is that it’s fully customizable. The solution here is to make it more attractive to those students who don’t see it’s value. What do they care about? Sitting with their friends? Extra recess? Push them towards a goal that they feel is worth making in the first place. Even some of those kids who don’t care crack a smile every now and then when they level up. Maybe they want to be part of the system, they just don’t feel like they can add much. Make a big deal when an uninterested student, or any student for that matter, levels up. They just added to your classes overall level count! Your class is one step closer to one of their goals.

Hero Mode

If you’ve ever beaten The Legend of Zelda: Skyward Sword (go do it now if you haven’t) you know that the game offers up a “Hero Mode” when you have completed the initial game. In Hero Mode enemies do twice the damage and hearts are harder to find. Besides these two aspects the game is the pretty much the exact same.

I’m dealing with Hero Mode right now. In 6th grade.

Last year was a challenge, as it was my first year of teaching, but I got through it and I often look back fondly. This year is… it’s… much more difficult. Many of my students have academic and behavioral issues inside and outside the classroom and the fallout hasn’t been pretty. Office referrals, parent conferences, and signing of the “Blunder Binder” seem to be daily events. I could vent more, but it’s not my place to aire these issues online, so let’s just say there are times that I want to break down and cry because of how this school year is going.

And yet, through all this, my students still love ClassRealm. The bad ones, the good ones, the brilliant ones – they all want XP. They all wants levels! My class about had a conniption when I told them we weren’t going to have Random Encounter Friday this week (we have Friday off for Fall Break). It’s weird, because as much as I love ClassRealm, to me it doesn’t come before any subject, any test, or any student. To my students though, it’s one of their top priorities. I think half of them only show up in the morning because they could get some XP for finishing our daily “Math Minute”. I won’t lie, I’ve been slacking on ClassRealm. With the school year going like it is I’ve had less time then ever to commit to keeping every single level and achievement up to date. It gets done, just not as quickly as I’d like.

Some time here in the next few centuries my buddy Courtny will get our online interface ironed out. Maybe that will help. Until then I’ll just have to keep pushing forward with ClassRealm leading the way.

I may be taking twice the damage, but I’m not going to back down. Hearts may be hard to find, but I’m not going to stop looking. Bring it on.

Overhead Perspective – Parents

Sorry I haven’t updated the blog this week, being a track coach is adding quite a few hours to my work week. Good thing I love it.

ClassRealm is a system made for three parties – teachers, students, and parents. Of those three the one it caters to least is parents. This isn’t to say parents weren’t in mind when I was building ClassRealm initially, but out of the three they are the least involved. If ClassRealm was a movie, teachers would be the directors, students would be the actors and parents would be the audience. We want to please all involved. If ClassRealm was a sacred relic the these three mighty powers would make up a triforce!

Many people have asked me how parents have reacted to ClassRealm since its introduction in my classroom more than a month ago, and the truth is they haven’t really reacted much at all. The few remarks I have gotten from parents are very positive. They love the creative aspect and that their student is motivated to learn or be a better person, how could they hate that? Most parents haven’t even mentioned it. Im sure a good chunk of the parents haven’t even visited my classroom site to view their child’s progress, but that’s ok. It’s great if parents want to check in and see how their child is doing, but if they don’t I don’t blame them. Being a parent is hard and adding a whole new set of data to check up on isn’t exactly lighting the load.

When ClassRealm launches later this year (assuming the Kickstarter is successful) we will have a strong focus on making parents feel welcome in our world. We NEED teachers and students for ClassRealm to work, but pleasing parents is one of our top priorities. We promise to make the ClassRealm site one that parents can use with ease to check on their students progress and school related happenings. I hope we don’t run in to parents who won’t let their children participate because ClassRealm has fantasy elements and is “satanic” or something bizarre. I guess we’ll cross that bridge when we get to it, but know this parents – we are on your side. We want to see your student excel just as much as you do. Give them the chance.

Innovation in Motivation: Part One

Why do gamers play video games? Why do gamers beat video games? Why do gamers buy video games? Motivation. But what motivates gamers to do these things?

Pride – When you complete a game all you get is a virtual trophy, a high score, or possibly an alternate ending. Even though these rewards aren’t physical they still push players to obtain them. Achievements in video games are a source of pride. Sure, it took you hours and hours to get that one achievement, but you can show it off to all your online buddies. I caught all 150 original Pokemon in the late 90’s, and I told everyone I knew, even if they didn’t care.

Competition – Video games are usually more fun in a group. I am an avid Super Smash Bros enthusiasts, and let me tell you, it’s more fun with friends. Hundreds of games, from iPod to Playstation 3, feature online play or online leader-boards. Friendly competition is best of all, because you get to share in your friends victories.

Fun – Another reason gamers game is purely for entertainment. It’s fun! I love my life and everyone in it, but it’s still exciting to step in to Link’s boots and rescue Zelda. I can’t run around with a sword slaying enemies and collecting rupees in real life without the local police getting involved, so I pick up a wiimote and escape in to the world of Zelda. Many students don’t want to be at school. They may not hate it, but they’d rather be elsewhere. Why not make school a place where students want to be? Learning can be fun, but so can just about every other aspect of school. Even when the material is less than desirable in the students eyes you can still make them strive to learn.

ClassRealm is about motivating students. Rewarding them for good deeds and hard work. Making them want to learn. They will gain achievements and experience points that only exist in ClassRealm. You don’t have to bestow a crown on them or honor them in parade, they get a virtual medal that they can be proud of. Like gamers, most students like the feeling of achievement and strive to reach their personal goals, whether they be athletic, social, or educational. Take yourself back to 6th grade. You just got all A’s on your report card! You also earned the “Ultimate Badge of Awesome Excellence”! Which one of those are you going to brag to your friends about? ClassRealm puts a fun and magical face on normal classroom rewards. Whether students are pushed by pride, competition or fun is up to them, the important aspect is that students want to learn and they continue to learn. Making school attractive to students is one of our biggest goals.

Look for part two later this week where I will delve in to “Intrinsic vs. Extrinsic” motivation.

Hey! Listen! No More Boys vs Girls!

 

Hey all. Thought I should just let everyone know that I axed the “boys vs girls” competition in my ClassRealm. It didn’t really work numbers wise, seeing as I had 16 boys and 13 girls in my class. It just wasn’t fair and some of the students mentioned they didn’t like it. This is why I’m doing a beta test with the ClassRealm system, some parts just don’t work out. Instead I alternated pulling out boys and girls names and put them together on each side. This system works much beter and is more balanced. Hurray!